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This is an idea that I've had for at least a year that hasn't taken off lol xD. I have the technical material for many basic forms and some "evolved" forms, but no PokeDex entries or sprites/artwork lol. I've imagined the habitat of these Pokemon to be in a "sky region", like Angel Island in Sonic 3. All the basic Pokemon as of now, are supposeably man-made creations from the actual elements (periodic table of the elements). Comment in the comments section below if you have any comments, questions, concerns, suggestions, etc.


Basic Forms

Hydrunt

Typing: Fire/Electric

Statistics: 20/30/10/60/30/6

Ability: Hydrogen Release- When threatened by a super-effective attack, this Pokémon is immune to that type for 3 turn

Signature: Hydrogen Bomb- [Power: 550] [Accuracy: --] [Type: Fire/Special] [Description: User faints upon use, and all opponents on the field are hit

Ironus

Typing: Steel/Electric

Statistics: 70/60/80/30/30/2

Ability1: Iron Shield- All attacks on this Pokémon are halved and halved again for moves that are super-effective for each type

Ability2: Iron Magnet- For every Steel-type on the field, Electric-type moves on this Pokémon are raised by a factor of 2 </span></span></p>

Signature: Iron Order- [Power: --] [Accuracy: 100] [Type: Steel/Physical] [Description: For the amount of Steel- or Electric-types in either players’ party, this deals damage equal to that amount multiplied by 30]

Cobaltix

Typing: Steel/Electric Statistics: 40/60/30/10/30/50

Ability: Cobalt Magnet- When Electric- or Steel-types are present, either in party or on the field, this Pokémon’s Attack and Speed increase by 1 stage

Signature: Cobalt Strike- [Power: 100] [Accuracy: 100] [Type: Electric/Physical] [Description: May decrease defender’s Defense by 2 stages and increase user’s Attack by 2 stages]

Magnesiain

Typing: Fire/Steel

Statistics: 50/90/40/50/60/80

Ability: Magnesium Flare- When attacked by a Water-type move, the attack’s power is halved the power of this Pokémon’s Fire-type moves are increased by a factor of 2

Signature: Magnesium Charge- [Power: 130] [Accuracy: 70] [Type: Fire/Physical] [Description: Inflicts a burn on types that are strong against Fire]

Oxygus

Electric/Flying (Water)

Statistics: 50/30/60/80/60/70 (70/30/60/80/60/50)

Ability [Flying]: Oxygen Reaction- When it is switched out or faints, all of the next Pokémon’s statistics are raised by 2 stages

Ability [Water]: Oxygen Magnet- When Electric-type Pokémon are in either player’s party, this Pokémon’s Special Attack is increased by 1 stage per Pokémon

Signature [Flying]: Oxygen Blast- [Power: 95] [Accuracy: 95] [Type: Flying/Special] [Description: High chance for a critical-hit]

Signature [Water]: Oxygen Beam- [Power: 90] [Accuracy: 100] [Type: Water/Special] [Description: High chance of inflicting a burn]

Nitrogon

Ground/Flying (Water)

Statistics: 70/40/70/80/70/40 (90/30/75/80/75/40)

Ability [Flying]: Nitrogen Cancel- Cancels out opposing Pokémon’s ability

Ability [Water]: Nitrogen Nullify- Weakens opposing Pokémon’s attacks

Signature [Flying]: Nitrogen Null Burst- [Power: 70] [Accuracy: 100] [Type: Flying/Special] [Description: Is unaffected by defender’s statistic changes, and can lower defender’s Defense and Special Defense by 2 stages]

Signature [Water]: Nitrogen Inert Beam- [Power: 80] [Accuracy: 90] [Type: Water/Special] [Description: May lower defender’s Attack and Special Attack by 1 stage]

Sulfurus

Typing: Fire/Rock

50/50/40/60/40/30

Ability: Sulfur Break- When attacked by a Steel-type move, this Pokémon’s Special Attack increases by 1 stage

Signature: Sulfur Burn- [Power: 70] [Accuracy: 100] [Type: Fire/Special] [Description: Will inflict a burn on any type of Pokémon]

Cesainek

Water/Steel

60/30/50/90/50/80

Ability: Cesium Burst- When attacked via Special Attacks, the attack’s power is halved and this Pokémon’s Water-type moves are increased by a factor of 2

Signature: Cesium Pump- [Power: 120] [Accuracy: 95] [Type: Water/Special] [Description: Inflicts poison on defenders that are strong against Water]

Silicnife

Rock/Ground

40/50/60/40/60/40

Ability: Silicon Defense- Raises Defense and Special Defense when threatened by a super-effective attack

Signature: Silicon Edge- [Power: 80] [Accuracy: 90] [Type: Ground/Physical] [Description: No added effects]

Carbonife

Electric/Rock

70/70/50/50/50/60

Ability: Carbon Chain- Raises attacks to 2x their power, but weakens its Defense and Special Defense

Signature: Carbon Slash- [Power: 70] [Accuracy: 100] [Type: Rock/Physical] [Description: High chance for a critical-hit]

Cupevik

Electric/Steel

40/70/50/30/50/50

Ability: Copper Resistance- Super-effective attacks are cut in half, and quarter for double effectiveness

Signature: Copper Voltage- [Power: 85] [Accuracy: 100] [Type: Electric/Physical] [Description: May cause paralysis to opponent, and raise user’s Speed by 1 stage]

Zincavik

Steel/Electric

50/60/50/40/30/30

Ability: Zinc Assist- When other Steel-types are on the field they, including it, get a 3-stage boost to all statistics

Signature: Zinc Spear- [Power: 50] [Accuracy: 100] [Type: Steel/Physical] [Description: Strikes 2-5 times]

Goldran

Steel/Electric

50/70/50/40/50/60

Ability: Gold Bonds- Raises all statistics for all Steel-type Pokémon on user’s party that’s on the field including itself

Signature: Gold Weight- [Power: ???] [Accuracy: 100] [Type: Steel/Physical] [Power is determined by how slow and how heavy the user is compared to the defender, the slower and heavier it is, the more damage it does]

Tinos

Steel/Rock

50/50/60/20/60/40

Ability: Tin Cry- When this Pokémon takes damage, Attack and Speed are raised by 2 stages

Signature: Tin Javelin- [Power: 70] [Accuracy: 90] [Type: Steel/Physical] [Description: High chance for a critical-hit]

Bariain

Fighting/Steel

30/70/60/65/60/45

Ability: Barium Absorb- Attack and Special Attack are raised based upon opponent’s Defense and Special Defense

Signature: Barium Crush- [Power: 140] [Accuracy: 85] [Type: Fighting/Physical] [Description: Upon impact, user’s speed drops 2 stages]

Uranimus (Radioactive)

Electric/Dragon

70/80/65/90/70/65

Ability: Uranium Generator- Each turn, this Pokémon’s Special Attack increases by 1 stage </span

Signature: Uranium Blast- [Power: 135] [Accuracy: 95] [Type: Dragon/Special] [Description: Lower’s user’s Special Attack by 1 stage]

Borohk

Ground/Rock

50/60/50/60/50/10

Ability: Boron Dissatisfaction- When threatened by a super-effective attack, its second type changes to that type of the attack

Signature: Boron Wave- [Power: 75] [Accuracy: 100] [Type: Ground/Special] [Description: Upon impact, opponent’s Speed lowers by 3 stages]

Chromaen

Rock/Steel

80/50/60/50/60/30

Ability: Chromium Rainbow- When threatened by a super-effective attack, it increases Defense and Special Defense by 4 stages for the turn attacked

Signature: Chromium Crystal- [Power: 60] [Accuracy: 100] [Type: Rock/Special] [Description: Super-effective on all neutral type matchups]

Floreina

Fire/Flying

40/30/20/80/50/70

Ability: Fluorine Hazard- Attacking Pokémon are inflicted with burns

Signature: Fluorine Searing- [Power: 100] [Accuracy: 100] [Type: Fire/Special] [Description: Always inflicts a burn on the defender, regardless of type]

Chloreina

Electric/Flying

50/20/30/80/40/80

Ability: Chlorine Irritation- Attacking and defending Pokémon are inflicted with damage 10% their original HP

Signature: Chlorine Bleach- [Power: 85] [Accuracy: 100] [Type: Flying/Special] [Description: Eliminates all statistics changes on the defender]

Iodeina

Poison/Rock

50/70/40/50/40/70

Ability: Iodine Toxicity- Attacking Pokémon are badly poisoned and if there are unaffected defenders, they are poisoned upon attack

Signature: Iodine Edge- [Power: 95] [Accuracy: 95] [Type: Poison/Physical] [Description: May cause flinching or confusion]

Rhodosus

Ground/Steel

70/90/80/30/80/40

Ability: Rhodium Reflection- Super-effective attacks are quartered, and half of the damage that this Pokémon took from any attack is given to the attacker as damage

Signature: Rhodium Smash- [Power: 140] [Accuracy: 90] [Type: Ground/Physical] [Description: Inflicts a critical-hit on opponents that are strong against Ground]

Mercuran

Poison/Steel

60/40/60/90/60/40

Ability: Mercury Tension- For each 20% HP decrease, Defense and Special Defense increase by 1 stage

Signature: Mercury Wash- [Power: 130] [Accuracy: 95] [Type: Poison/Special] [Description: Poisons all opponents that are strong against Poison]

Neoncis (Noble)

Fire/Psychic

40/40/20/90/50/80

Ability: Neon Blaze- When opponent has any higher statistics than this Pokémon, this Pokémon’s respective statistic is raised by 3 stages

Signature: Neon Overheat- [Power: 140] [Accuracy: 75] [Type: Fire/Special] [Description: Lowers user’s Special Defense by 2 stages]

Xenoncis (Noble)

Electric/Psychic

50/20/60/110/60/90

Ability: Xenon Drive- When hit with an Electric-type attack, this Pokémon’s Special Attack and Speed are raised by 2 stages

Signature: Xenon Blast- [Power: 145] [Accuracy: 100] [Type: Electric/Special] [Description: Good chance of lowering defender’s Special Defense by 2 stages]

Heliocis (Noble)

Flying/Psychic

40/60/50/40/50/60

Ability: Helium Lightweight- Opponent’s moves that are higher than 75 in base power are weakened.

Signature: Helium Smack- [Power: 75] [Accuracy: 100] [Type: Flying/Physical] [Description: Causes defender to become confused]

Astateina (Radioactive)

Rock/Dragon

60/100/80/30/80/50

Ability: Astatine Instability- When hit by a super-effective attack, this Pokémon’s Attack is raised by 3 stages

Signature: Astatine Smash- [Power: 95] [Accuracy: 100] [Type: Dragon/Physical] [Description- May lower defender’s Defense by 1 stage]

Francinek (Radioactive)

Water/Dragon

70/30/60/100/60/40

Ability: Francium Positivity- When this Pokémon receives a critical-hit, its Special Attack is maxed out

Signature: Francium Torrent- [Power: 100] [Accuracy: 95] [Type: Water/Special] [Description: Lowers defender’s Special Attack and Special Defense by one stage]

Radiain (Radioactive)

Steel/Dragon

70/20/70/110/70/60

Ability: Radium Glow- Raises Special Attack by 2 stages each turn

Signature: Radium Beam- [Power: 150] [Accuracy: 60] [Type: Dragon/Special] [Description: Lowers user’s Special Attack by 2 stages]

Yttiris

Electric/Steel

40/60/30/40/30/50

Ability: Yttrium Catalyst- Super-effective moves do quarter of damage done, and increases respective statistic by 2 stages

Signature: Yttrium Cleaner- [Power: 80] [Accuracy: 100] [Type: Electric/Physical] [Description: Paralyzes defender upon contact]

Thoranus (Radioactive)

Electric/Dragon

60/110/50/40/50/40

Ability: Thorium Power- Increases Attack by 1 stage when hit with an Electric-type move

Signature: Thorium Hammer- [Power: 120] [Accuracy: 65] [Type: Electric/Physical] [Description: May lower defender’s Defense and Special Defense by 1 stage]

Radoncis (Noble/Radioactive)

Psychic/Dragon

90/70/80/150/80/100

Ability: Radon Degeneration- Lowers the Special Defense of opposing Pokémon every turn

Signature: Radon Cannon- [Power: 180] [Accuracy: 55] [Type: Dragon/Special] [Description: Gives defender 20% additional damage]

Fusions

Waturbo

(Flying) Water (Ice)

(70/60/60/100/60/80)

80/50/70/100/70/60

(90/40/80/100/80/40)

Ability [Flying]: Steam Power- When hit with an neutral attack, this Pokemon's Special Attack is raised 1 stage, only undone when withdrawn

Ability [Water]: Water Medium- When defeated, it will fuse with the one that defeated this Pokémon, and control of resulting Pokémon is determined by highest statistics, undone after the battle

Ability [Ice]: Ice Wall- All damage done to this Pokemon is halved

Signature [Flying]: Steam Blast- [Power: 120] [Accuracy: 70] [Type: Flying/Special] [Description: Very good chance of burning the defender]

Signature [Water]: Water Pump- [Power: 110] [Accuracy: 80] [Type: Water/Special] [Description: No additional effects]

Signature [Ice]: Ice Saturate- [Power: 100] [Accuracy: 90] [Type: Ice/Special] [Description: Always freezes the opponent]

[Requires two Hydrunts and one Oxygus]

Amonirn

Electric/Flying

50/30/60/100/60/80

Ability: Ammonia Battery- When hit by an Electric-type attack, Special Attack and Speed are raised by 1 stage

Signature: Ammonia Shockwave- [Power: 90] [Accuracy: --] [Type: Electric/Special] [Description: Cannot miss]

[Requires three Hydrunts and one Nitrogon]

Xenoxynic

Fire/Psychic

50/80/40/120/40/100

Ability: Xenoxide Engine- Raises Speed by one stage every other turn

Signature: Xenoxide Swift- [Power: 160] [Accuracy: 70] [Type: Psychic/Special] [Description: Lowers Speed by one stage]

[Requires Xenoncis and at least two Oxygus]

Cesaihydrox

Water/Poison

60/40/60/110/60/80

Ability: Cesium Hydroxide Corrosion- Lowers opponent(s)’ Defense and Special Defense upon arrival on the field

Signature: Cesium Hydroxide Brine- [Power: 150] [Accuracy: 80] [Type: Poison/Special] [Description: Badly poisons the defender]

[Requires Cesanek, Hydrunt and Oxygus]

Magnesoxynic

Steel/Bug

50/100/50/30/50/90

Ability: Magnesium Oxide Dust- Lowers opponent(s)’ Attack by 2 stages upon arrival on the field

Signature: Magnesium Oxide Storm- [Power: 140] [Accuracy: 100] [Type: Bug/Physical] [Description: Lowers user’s Defense by 2 stages]

[Requires Magnesiain and Oxygus]

Alloys

**all Alloys require an Energy Orb held by one of the components**

Steelias

Steel

60/70/90/20/60/40

Ability: Steel Fortress- Raises Defense and Special Defense by 2 stages when threatened by a super-effective attack

Signature: Steel Lance- [Power: 75] [Accuracy: 80] [Type: Steel/Physical] [Description: Good chance for inflicting a critical hit]

[Requires Ironus and Silicnife]

Bronzerker

Fighting/Steel

70/90/60/40/60/100

Ability: Bronze Friction- Raises Speed when this Pokémon attacks

Signature: Bronze Sword- [Power: 80] [Accuracy: 100] [Type: Fighting/Physical] [Description: Damage is calculated from defender’s Special Defense]

[Requires Cupevik and Tinos]

Brassavik

Dark/Steel

70/90/70/50/70/60 Ability: Brass Plate- Unaffected by super-effective attacks other than this Pokémon’s double-weakness

Signature: Brass Phalanx- [Power: 95] [Accuracy: 95] [Type: Dark/Physical] [Description: May cause defender to flinch]

[Requires Cupevik and Zincavik]

Special Moves

Phase Change: Effect: Changes a Pokémon to its other form if any [Fire/Status]

Radioactive Instability: Effect: Changes user’s second type to “Dragon” and this move is replaced with “Radioactive Burst” [Dragon/Status]

Radioactive Burst: [Power: 95] [Accuracy: 100] [Type: Dragon/Special] [Description: Good chance of poisoning the defender and may badly poison the defender]

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