Heart of Battle: Path of Passion

 Heart of Battle: 

 Path of Passion 

''' When Feelings and Fighting Collide! '''

1.       Characters

Characters’ personalities will revolve around their home and what it stands for. For example, because they’re of the Kingdom of Compassion, Prota and Gist both have compassion as a primary element of their personalities, but both express their compassion in a different way.

Characters in the game take from a plethora of different styles. Roman gladiators, Victorian era royalty, tsars, ninja-cowboys, Romeo and Juliet: Heat of Battle has characters from many varying time periods and places, but manages to bring them together in one cohesive whole, both aesthetically, narratively, and in gameplay.

1.       Prota (pronounced PRAH-TA, mispronounced PROTA, PRAH-DA & PRO-DA)

a.       Crimzin Prota

b.      5’8”

c.       Prota and Gist have an outfits inspired by traditional fantasy knights/royalty as well as gladiators

d.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Prota has spiky bright orange hair, freckles, green eyes, and a gap in his teeth

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">e.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Prota is optimistic, naive, playful, and tactical.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">f.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">        heirs to one of the most powerful kingdoms in the world,

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">g.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       The duo wield weapons of war such as swords, shields,

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">2.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Gist (mispronounced Jist)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Thinking Prota and Gist should sound like teenagers. Have vocabulary and verbal tics that indicate that they’re royalty/based on older times but still have voices that are relatable and not that akin to traditional fantasy voices.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">b.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Prota and Gist have an outfits inspired by traditional fantasy knights/royalty as well as gladiators

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">c.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Gist has pale skin, freckles, green eyes, and wavy, comparatively more realistic hair than Prota.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">d.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Gist is cocky, sassy, down to earth & ambitious

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">e.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      The game reflects their personalities by providing them with obstacles that test their beliefs and aspirations.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">f.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">        The characters are tied to an entity known as Crimson which turns passion into strength. Because of how ambitious these two are, their will to fight/never give up determines whether or not they can summon Crimson's power to assist them. Could evolve into a mechanic based on emotions in the actual game that allows them to tap into the different entities depending on where they are in a fight.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">3.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       No

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">4.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Kat

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">5.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Pinnacle (Precursor)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">6.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Per-fect (I am made to be admired.)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">7.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       De-fect (De-cay) (De-volve)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Limps

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">8.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Helen

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">9.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Twilight (Ivory Twilight)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">10.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Ivory

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">11.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Crimzin

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">12.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Romeo

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">13.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Juliet

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">14.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Chrome

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">15.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Lisa (has two buns)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">16.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Lunapi (90s nerd)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">17.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Tarnish the Varmint

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">18.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Galaxia Starlight/Milkyway

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level4lfo2">19.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Mana-Kin is the son of the goddess of Mana trapped in a Mannequin

<p class="MsoListParagraphCxSpMiddle" style="margin-left:99.0pt;mso-add-space: auto;text-indent:-.25in;mso-list:l1level5lfo2">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Floats

<p class="MsoListParagraphCxSpLast" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level4lfo2">20.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">

<p class="MsoNormal">Non-Playable Characters

<p class="MsoListParagraphCxSpFirst" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l0level1lfo3">1.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       The Scions

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo3">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Androids of varying classes with different gems/materials composing them. Some are made of Ruby, some Silver, some Gold etc.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo3">b.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      They sounds the same as humans but with a robotic echo. When damaged their voice may cut, skip, and fall victim to an assortment of glitches, both in story and during gameplay.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo3">c.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Morph their bodies into an assortment of modern and classic weapons as well as hand-to-hand combat.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l2level1lfo1">2.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Story/Atmosphere

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       When a mysterious android creature known as “De-fect” appears with premonitions and tales of a great danger from the future, the ambitiously optimistic (but a tad naïve) Prota (pronounced PRAH-TAH, don’t mistake it for how it’s spelled too much or you’ll start getting on his bad side) and his smart-mouth, competitive twin sister Gist (pronounced like “mist”; don’t mispronounce it for “jist” and get on her bad side either) both heirs to the throne of the Kingdom of Passion “Sionis” rise up and try to unite the world to beat back against the evil android race known as the “Scions”

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">b.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Thanks to the game’s story, the relationships between the characters, both old and new will be well elaborated on. The basics of what you need to know is that Sionis and the kingdom of one character named Cat(herine), while normally rivals have been at a tension-filled peace for the last 30 years that seems to be at its brink. Prota believes it to be possible to make peace with the rival Kingdom because of his righteous nature (in addition to his crush on Cat) while Gist, who also wants a more peaceful world isn’t as trusting of the rival kingdom and wishes to keep things the way they are, albeit a bit less tension-filled. Along the way these characters will deal with other characters of nobility and no-notability such as Twilight, the daughter of a rich, heroic family revered for their sacrifice of keeping a demon at bay for generations, Chromium, a lower-class trouble-making mage in training, Tarnish the Varmint, an assassin/ninja/cowboy hired by an unknown party and Helen, the daughter of the Grim Reaper who’s closely approaching the day that she takes over. Among many other characters, playable and unplayable. Yeah. Life stays weird and wild for these guys.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">c.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Like a lot of games attempting to be accessible and enjoyable by many, Heat of Battle takes on, in its most basic form an atmosphere of passion, adventure, and hope. It can both make people laugh, while still managing to be able to be serious sometimes.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">d.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      In Story Mode follows Prota and Gist, the prince and princess of Sionis (the Kingdom of Passion) in their quest to unite their warring world against a challenger from the future: the Scions, who will ravage the past to obtain its now (or for our heroes, soon-to-be) long-extinct treasures. The gameplay of story mode is a mix of platformer, fighting game, and beat ‘em up allowing the characters to express themselves in a variety of different scenarios not available in just multiplayer.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">e.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l2level1lfo1">3.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Gameplay/Goal of the Game/Interactions With Others

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Arena Fighter/Platformer/Beat ‘em Up

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">b.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      % Bar

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">c.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Like basically every other fighting game this generation, this game has online, not just in the multiplayer modes but also in a level creation mode which allows people to take assets/themes from the other levels and make their own.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">d.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      The gameplay goal of the game is divided by its single and multiplayer. The multiplayer has five separate modes: Survival, Battle!!, ScoreWar, World’s Strongest and Monarch Mountain. Survival is a life-based system akin to Super Smash Brothers where the first player to take a certain number of their opponents’ lives is the victor. Battle!! Takes a more traditional fighting game approach and has a best x-out-of-y system with rounds and longer health bars. ScoreWar is a time-based mode where players attempt to get the most points off of their opponents before time runs out. World’s Strongest is the tournament mode, which is welcoming to casual players, but also has the depth needed for it to be actually useful for competitive play. Oh, and uh Monarch Mountain is just a cool, alliterative name for King of the Hill. For this mode variations of the existing Arenas are created where one particular spot will always be the Hill, and points will be rewarded for whenever a player is standing on it (points don’t come as fast if you shield on the Hill). Alternatively, if one chooses to play on a regular Arena, the Hill’s location will change periodically, providing a more fun variant for the mode.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">e.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Heat of Battle is inspired by the genre of arena fighters founded by Power Stone. In stars up to four players taking control of a character in various Arenas (that take a basic shape such as a square and circle and expand upon it by adding detail) as they duke it out while using the extremely destructible environment to turn the tide of battle in their favor. Fighting games are known for having interesting characters/stories but few get truly dedicated to it and aim to feature the characters in a distinct story. Part of Heat of Battle’s goal would be to have a story mode so enjoyable, rewarding, and (not unfairly) challenging that it would be able to stand proudly next to its inevitably more used multiplayer-brother.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">f.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">        Heat of Battle is inspired by the genre of arena fighters founded by Power Stone. In stars up to four players taking control of a character in various Arenas (that take a basic shape such as a square and circle and expand upon it by adding detail) as they duke it out while using the extremely destructible environment to turn the tide of battle in their favor. Fighting games are known for having interesting characters/stories but few get truly dedicated to it and aim to feature the characters in a distinct story. Part of Heat of Battle’s goal would be to have a story mode so enjoyable, rewarding, and (not unfairly) challenging that it would be able to stand proudly next to its inevitably more used multiplayer-brother.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">g.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       In terms of gameplay, Crimson provides a mechanic similar to "Rage" in other fighting games like Street Fighter and King of Fighters. The better you do with Prota/Gist in terms of combos) the better output they give in terms of damage/effectiveness. While Rage activates when you've taken a significant beating, Passion (Crimson's emotion) activates based on the aforementioned effectiveness of the player and/or being able to defend themselves in a tight match where losing is a big possibility.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l2level1lfo1">4.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Artstyle

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l2level2lfo1">a.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">       Mix of 3D and 2D Art

<p class="MsoListParagraphCxSpLast" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l2level2lfo1">b.<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      The game uses a cel-shaded style which allows for expressive, stylized designs that while not photo-realistic are competently designed, and thus manage to keep appeal. The outlines of the characters are very bold which make them stand out from the background, provide a basis for the aura when the Emotion mechanics come into account, and give its artstyle another distinct landmark.

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