User blog:3krok/How does this sound?

I'm making a new game idea soon and I thought up a gauge system, I was just wondering how it sounds to you guys? It's a little bit complicated, I know, but here goes.

The Limbo System is a type of gauge system that changes from Day or Night, the position this changes to relies on how you play, the gauge will go to day if you use more airborne and light attacks and it will go to night if you use more ground based and heavy attacks, after the gauges is full, it will allow your character to activate either a Solar Flare (Day) or a Full Moon (Night), depending on which one of these you have, you'll be able to pull off a Light Redemption or a Dark Redemption, this will knock your opponent straight out if successful, the Light Redemption is a lot more holy in terms of tone while the Dark Redemption is a bit more morbid. If the move misses, you will be sent straight back to Limbo, and if you are hit or idle you will also slowly go back down to Limbo. Shadow versions of characters cannot turn on Day, activate Solar Flare or perform a Light Redemption.

To put it in short, there are two One-Hit KO moves in the game, but using one of them will depend solely on how you play.