User blog:BlurayOriginals/It's All 4 U: The Super Smash Brothers 4 Blog/Pikachu

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Revealed: June 11, 2013

The mascot of Pocket Monsters is back! Who expected otherwise, eh? The volt infested mouse has become slimmer in this installment, as per usual with each new generation of Pokémon. His official artwok being strikingly similar to his Super Smash Bros. 64 artwork isn't the only thing that's similar. Pikachu has regained a majority of his moves with numerous balances added in. Regardless he's still a viable player in the game and can stand up to his bigger (and seemingly stronger) Pokémon brethren. He even retains his cute little crawling ability from Brawl! Pikachu's definitely ready to keep representing Pokémon! Go for it!

Special

 * Thunder Jolt: A strange move originating from Pokémon TCG that releases a small ball of electricity.
 * TBA
 * TBA
 * Skull Bash: Pikachu launches himself spinning like a football.
 * TBA
 * TBA
 * Quick Attack: A speedy move that allows Pikachu to dash twice, given that his first dash wasn't completely  vertical.
 * TBA
 * TBA
 * Thunder: One of the most loved moves in Pikachu's arsenal, the powerful Thunder. Formally a high knockback move, it's been changed into a dangerous spike
 * Self-Generation
 * Great Thunder
 * Volt Tackle: The signature move to the Pichu line, Volt Tackle appears as Pikachu's Final Smash. Now with an extended time limit as well as being easier to control (with a drawback being that it's weaker in general). Strangely enough, only Pichu can learn this move. Is it possible Pikachu isn't who he claims he is...nah.

Normal

 * Neutral Combo (Rapid Headbutt; Super Smash Bros.)
 * Dash Attack (Dash Headbutt; Donkey Kong Country)
 * Strong Side (Vertical Hand Stand Kick; Super Smash Bros.)
 * Strong Up (Tail Whip; Super Smash Bros.)
 * Strong Down (Sweeping Tail Whip; Super Smash Bros.)

Smash

 * Forward Smash (Smashing Spark; Super Smash Bros.)
 * Up Smash (Backflip Tail Whip; Super Smash Bros.)
 * Down Smash (Electric Compass; Super Smash Bros.)

Aerials

 * Neutral Aerial (Curl Attack; Super Smash Bros.)
 * Forward Aerial (Electro Body; Super Smash Bros.)
 * Backward Aerial (Missle Electro Body; Super Smash Bros.)
 * Upward Aerial (Skyward Headbutt; Super Smash Bros. Melee)
 * Down Aerial (TBA)

Grabs

 * Pummel (DK Smack)
 * Forward Throw (Cargo Carry)
 * Backward Throw (Power Beam)
 * Up Throw (Upward Fling)
 * Down Throw (Ground Smash)

Taunts

 * Up: DK beats his chest like a stereotypical gorilla.
 * Side: DK shakes his fur.
 * Down: DK turns to the screen and shakes his head in a confused manner.

Stage Introduction

 * Donkey bursts out of a barrel,

Victory Screen/Fanfare

 * Donkey does a flip and flexes his muscles (Boss Beaten; Donkey Kong Country)

Pallettes

 * 1) Donkey Kong
 * 2) DKC P2 Donkey
 * 3) Cranky Pallette
 * 4) DK64 Blue DK